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FBO DAILY ISSUE OF AUGUST 08, 2012 FBO #3910
MODIFICATION

D -- Games for Training (GFT) Flagship Re-compete

Notice Date
8/6/2012
 
Notice Type
Modification/Amendment
 
NAICS
541511 — Custom Computer Programming Services
 
Contracting Office
PEO STRI Acquisition Center, 12350 Research Parkway, Orlando, FL 32826-3276
 
ZIP Code
32826-3276
 
Solicitation Number
W900KK12R0027
 
Archive Date
8/6/2013
 
Point of Contact
michael adorno, 407-208-3489
 
E-Mail Address
PEO STRI Acquisition Center
(michael.adorno@us.army.mil)
 
Small Business Set-Aside
N/A
 
Description
The U.S. Army Program Executive Office for Simulation, Training and Instrumentation (PEO STRI) is issuing a Draft Request for Proposal (RFP) to determine interested sources and technology capabilities of contractors (Small Business) for the procurement of a new Flagship First Person Shooter (FPS). The new FPS based game and tools should include, but is not limited, to the components and capabilities of the current FPS game, Virtual Battlespace 2 (VBS2), as described in the Program Description. PROGRAM DESCRIPTION: PEO STRI, through requirements provided by the U.S. Army Training and Doctrine Command (TRADOC) Capabilities Manager, has a need for an FPS game to train individual Soldiers and small units in a shared semi-immersive environment. This notice is provided to inform industry partners and solicit industry capabilities to fulfill the requirements and level of interest for the current GFT Flagship game-based simulation. Part of the Army strategy for execution of the GFT program is to take advantage of new gaming technologies available in the commercial market whenever possible given the appropriate level of resources. The Flagship recompete will manifest that strategy by acquiring improved technologies similar to user friendly software development, higher fidelity graphics, an ability to move across PC-platforms, web-based and mobile, and an improved interoperability capability to integrate seamlessly into the Live-Virtual-Constructive environment. GFT game-based technologies provide semi-immersive, experiential learning opportunities to familiarize and train Soldiers in various tactical scenarios and environments. This technology can be used to develop, train, and evaluate the decision making processes for the individual leaders as well as enhance teamwork at all levels. The successful product will provide preplanned scenarios resembling the ones currently a part of the flagship baseline along with the capability for the User to rapidly generate custom scenarios (both in preparation for a training event and in real time in the game) that provide training and education in subjects such as stability operations, cultural awareness, language, combat lifesaver skills, Improvised Explosive Device (IED) recognition and defeat, and various other skills required for current and future military operations - a flexible Full Spectrum Operations capability. The current GFT flagship product, VBS2, was procured in a competitive source selection in Dec 08. Over the last three years, the product has evolved to include capabilities such as terrain paging, improved graphic realism, IED training modules, insurgent methodology training scenarios, Special Operations Command(SOCOM) enhancements, an improved cultural and language training capability, and a terrain database plug-in that will facilitate incorporation of Synthetic Environment (SE) Core databases. The Government has also invested in several middleware capabilities that provide additional features such as enhanced indirect fire skills training and combat lifesaver and medic training. The required product will provide the User the ability to connect existing and future middleware via an Application Programming Interface (API) or plug-in. This will enable the addition of new training capabilities for seamless training using the Flagship game as the user interface. This will ensure the reuse of a multitude of Governmental and Commercial Off-the-Shelf (GOTS/COTS) products and features already developed. Potential future capabilities that may be included in the Flagship acquisition, or as separate efforts, are as follows: 1. Construction and Management Simulation (CMS) This requirement is for a CMS game to support full spectrum operations that includes lethal and non-lethal tasks and missions. The gaming solution must portray the political, military, economic, social, informational, and infrastructural(PMESII) conditions and associated 2d and higher order effects of decision-making relative to those conditions. This procurement may be an addition to the current GFT suite of games or part of the flagship product. 2. Massive Multi-player Online Role Playing Games (MMOG) Future procurement may include an MMOG game to support mission rehearsals and mission planning. The requirement will allow stimulation of mission (formerly battle) command systems and other training aids, devices, simulations, and simulators (TADSS). This procurement may be an addition to the current GFT suite of games or part of the flagship product. 3. Real Time Strategy (RTS) Plans for FY13 and beyond may include procurement of an RTS game to support full spectrum operations. This procurement may be an addition to the current GFT suite of games or part of the flagship product. 4. Turn Based Strategy (TBS) Future procurement endeavors may include a TBS game to support decision making skills at all force echelons. This procurement may be an addition to the current GFT suite of games or part of the flagship product. Constraints 1. The contractor shall provide all the features of VBS2. 2. The contractor shall use industry standards for model, terrain and other content imported into the game. 3. The Flagship will be capable of importing and exporting Synthetic Environment Core (SE Core) simulation terrain and Common Moving Models as well as One Semi-Automated Forces (OneSAF) behavioral models. ACQUISITION APPROACH: The Government anticipates this requirement be fulfilled by a Firm Fixed Price (FFP) contract in accordance with FAR Part 15, Contracting by Negotiation. The Government intends to award on a Best Value/Trade-off basis. Interested parties are requested to review the requirements and information stated herein and to submit a written response (questions and/or feedback) by the closing date of this posting. The industry feedback received will allow PEO STRI to validate cost and schedule projections in order to allocate funds to satisfy this requirement. QUANTITIES: The acquisition will be for an Army-wide or enterprise license for one or more commercial games. ESTIMATED DOLLAR VALUE: Approximately $44.5 million over five years. The majority of the cost is expected to be an annual licensing fee that includes an update and technical support for the software. RESPONSES REQUESTED: The Procuring Contracting Officer (PCO) requests contractors who are responding to the Draft RFP posted on the Army Single Face to Industry (ASFI) as well as FEDBIZOPPS to submit their questions/feedback to the following POC: Michael.adorno@us.army.mil. All questions/comments are due no later than 3:00PM EST on 12 July 2012. Please identify your Business Size Standard. If vendor is a small business, provide how you plan on meeting the limitations on subcontracting per FAR 52.219-14, Limitations on Subcontracting. DISCLAIMER: This notice does not constitute an invitation for bids or a Request for Proposal (RFP) and is not a commitment by the U.S. Government to procure subject products. No funds are available to pay for preparation of responses to this notification. The Government will use the information received to assist in the development of the GFT Flagship requirements.
 
Web Link
FBO.gov Permalink
(https://www.fbo.gov/spg/USA/STRICOM/W900KK/W900KK12R0027/listing.html)
 
Record
SN02828961-W 20120808/120807000255-a1d6ae179c2ee7b919da567649cf27c3 (fbodaily.com)
 
Source
FedBizOpps Link to This Notice
(may not be valid after Archive Date)

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